IGN hat nun ein erstes "Hands on" raus gebracht. Und ich denke ein F1 Spiel wird hier im Forum genug Anklang finden um einen eigenen Thread zu füllen.
Hier der Text von IGN:
UK, March 17, 2010 - The King returns after a three year absence – but can he still cut it among the new young kids that have taken his throne? Yes, the last time an F1 game hit an HD console came as Michael Schumacher was seemingly calling time on his career, the PlayStation 3's Formula 1 Championship Edition coming mere months after the seven times World Champion parked his car for what we thought was the final time.
It'd be nice to draw comparisons with F1 games, but truth be told unlike the mercurial German they've never been that great. Sony Liverpool's stint on the license soon stagnated, and nearly eight years after Geoff Crammond slipped into the wilderness it's still his Grand Prix games that mark the peak of the relationship between the sport and video games.
No two people know this better than Paul Jeal and Stephen Hood, the senior producer and lead designer on Codemasters' F1 2010. Paul's a graduate of Codemasters' racing studio but he cut his teeth working on Geoff Crammond's Grand Prix 3, while Stephen played a part in both Psygnosis and Sony's take on the sport, and both are happy to acknowledge the shortcomings of past F1 games.
"There's so many requirements that the licence has got, so many boxes to tick in the basics that you've got to cover that that's all developers end up doing – just covering the basics to a level that you can release it and that's that," says Paul. "The last one, Formula 1 Championship Edition, wasn't a bad game but it wasn't a great one either. And that's where F1 has fit – it's a 6 or 7 out of 10, and our research suggested that gamers would already know what the next one was going to be. We're trying to do more than just the basics."
Having acquired the licence some two years ago, Codemasters bought itself some time with last year's F1 2009 on the Wii, a more than passable effort from Sumo Digital that nailed the basics and then some, while work was beginning in earnest on its HD effort. "If we'd have released our game then we would have done what everyone else had done," admits Paul. "It was a decision that the team took that was difficult but it was definitely the right one."
When it comes to the basics, F1 2010's already got a head start over the opposition thanks to its use of EGO, Codemasters' own tech that's already proven itself on the racing track with GRID and the two DiRTs. Even at this early stage F1 2010's not short on looks and while it lacks the pin-sharp detail of Forza and Gran Turismo it boasts the warmth and character that both those games lack. Taking to Monza in the wet is a highlight, with pools of water casting wonderful reflections of the passing cars while the treaded tyres glisten beautifully.
But while it's inherited the good looks of its racing relatives, there's been a question mark over whether F1 2010 will inherit some of GRID's divisive handling characteristics. "First off, we do not do arcade and simulation," asserts Paul, "It's not two extremes! Some people have said that because it's a Codemasters title it's going to ask do you want arcade or do you want simulation. I think we're building something with a simulation mind at the forefront, but that doesn't necessarily make it difficult. It's about the car behaving as you'd expect it to, and it's about understanding how a car would react."
Get behind the wheel – in this particular case the Xbox 360's official steering wheel – and F1 2010 comes good on its maker's intentions. The disappointingly featherweight handling of GRID's single seaters is thankfully a distant memory – due in part to that game's handling model being built around the hulking tin-tops that were its cover stars, but largely an indicator that F1 2010's driving shows a shift in philosophy from Codemasters' recent racers. Cars have weight and purpose, feeling quick and responsive but enough of a handful to make attacking a corner a heart-quickening affair.
There's enough feedback through the steering to make it instinctive and powering out of Monza's Variante Ascari is a delicious exercise in controlling oversteer with a feathering of the throttle, an art that's essential in staying on track when the clouds open. Indeed, wet weather racing is one of the areas where F1 2010 is showing how it's going to deliver more than the basics.
"It's integral to F1," says Paul. "Whereas something like Forza might be able to get away with not having wet weather – although it's a shame that it's not in there – it's a huge part of the sport." F1 2010's not claiming to be the first game to deliver wet weather racing but it's got a fair claim to being the first game in some time to do it right. When a shower commences the track surface will slowly begin to lose grip, with some areas becoming more affected by others. Overhanging trees, for example, will shelter the track, while dips and indentations in the tarmac will hold more standing water and provide a greater risk.
If the shower ceases, a drying line that provides more grip will visibly begin to appear. It's an impressive effect in itself – follow a car closely in wet conditions and beneath the rooster of spray it's possible to see the water being displaced. Evolving track conditions aren't limited to wet weather conditions either. True to the sport, when arriving on a Friday the track will be 'green' – a situation wherein no rubber has been laid down on the track by the cars, resulting in less grip. Over the course of the weekend the conditions will change as rubber builds up on the racing line, while off of it marbles of rubber form causing treacherous conditions for anyone who veers off course. The evolving track is something that's a core part of the sport itself but rarely does it feature in racing games of any description and its inclusion in F1 2010 is heartneing.
Codemasters also understand that a large part of F1's appeal is what happens off the track, and it's an aspect that sits well with GRID and DiRT 2's recent successes in crafting an engaging single-player game. Players can race for any team on the grid, each one having their own objectives – for example, race for Ferrari and anything other than winning the Driver's and Constructor's Championship would be a failure, while a mere points finish when driving for Lotus would be a huge success.
Accurately modelled motorhomes house the career – think of an opulent take on DiRT 2's offerings and you wouldn't be far wrong – but there's much more besides. If you're conducting your business at the back of the grid there'll be little interest in you, but find yourself at the sharp end and there'll be a throng of journalists waiting as you step out. They'll call you for impromptu interviews which sit alongside the official ones that take place at the end of a race. A simple conversation system lets you engage them, batting off questions about your performance as aggressively or passively as you desire.
One question that'll keep cropping up is about how you're fairing up to your team-mate, who'll be the biggest barometer of your success throughout the season. Consistently outpace them and you'll be afforded number one treatment – which means getting all the new parts first as they're developed through the year. This is another feature that's new to F1 games and another indicator of Codemasters' deep understanding of the sport. Research teams will continue developing new parts for the car from the get-go, meaning that the car will evolve as the season moves on.
It's all exceptionally encouraging and F1 2010 shows something that will be music to the ears of any F1 fans – Codemasters gets the sport like no-one else has, and it's this passion and understanding of F1 that's hopefully going to set F1 2010 apart from its predecessors.
Für Videos und Screenshot, hier klicken:
Und hier noch Codemaster offizieller Pressetext:
A new generation of FORMULA ONE games will come to high definition consoles and PC later this year as Codemasters® today announced that F1 2010 will be released this September for Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and PC Games For Windows®.
As the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™, F1 2010 will include all of the official teams, drivers and circuits from the coming season. F1 2010 will feature the return of seven times FORMULA 1 Drivers’ World Champion Michael Schumacher, the introduction of several new teams, and the brand new Korean International Circuit that will host the 2010 FORMULA 1 KOREAN GRAND PRIX.
The September launch will see F1 2010 become the first official FORMULA ONE game to appear for Xbox 360 and marks the return of FORMULA ONE to PC after an eight year absence. The arrival of the HD editions of FORMULA ONE follows Codemasters’ extremely successful launch of F1 2009 for Wii and PSP, which became a top five best seller throughout the past holiday period.
In F1 2010 gamers will take on the full, expanded grid in a variety of game modes including GRAND PRIX, Championship, Time Trial and an extensive, innovative Career mode. F1 2010 will also feature a highly advanced damage model, fully dynamic weather system and extensive competitive multiplayer options.
In production at Codemasters Studios Birmingham, F1 2010 is being developed using the EGO Game Technology Platform, Codemasters’ proprietary tech that powered the critically acclaimed, million-plus selling Colin McRae: DiRT 2 and Race Driver: GRID. The award-winning technology has been further developed to accurately recreate the unique aerodynamics and handling of 200MPH+ FORMULA ONE cars. The tech combined with Codemasters’ unprecedented access to FORMULA ONE teams and drivers will ensure that F1 2010 delivers the most authentic FORMULA ONE racing experience yet. F1 2010 will be released September 2010 for Xbox 360, PlayStation 3 and Games for Windows.
Und hier noch ein Video der Entwickler zu diesem Spiel