Das hier finde ich beschreibt es in Teilen schon ganz gut: https://superjumpmagazine.com/…-video-games-bb6bf133e6d5
Gleichzeitig finde ich es aber durchaus auch unglaublich schwierig, wieviele "Villians" in der heutigen Zeit glorifiert werden, weil es halt geil es anti und gegen die Norm zu sein. Viele Villains sind nichtmal interessante Charaktere sondern einfach nur Flach und Böse und werden halt cool gefunden weil "böse ist halt nich gut und daher geil".
A lot of us want to feel that freedom, feel that comfort being the bad guy. How many times at work have you had to be the bad guy, and absolutely hated doing it? Don’t you wish you could fire people or treat people horribly having to do your job without remorse? Don’t you wish that you could see, as much as others try to tell you, that what you’re doing is for the best?
For me, that will be impossible because I’m too nice and too much of a pushover, but there’s a part of us that empathizes with the villain because in some sectors of life and of our relationships, we are the villain. Try being the tough parent when your spouse is too nice — your kid will see you as the bad guy. Try being the tough, no-nonsense boss when the other boss treats everyone like his or her friend and doesn’t hold people accountable.
In one way or another, life will inevitably thrust us into those situations. We are both hero and villain, but we’re much more comfortable as the former than the latter. We’re much more praised for being kind than when we have to be tough, and that’s why, to me, villains are so compelling.
Ich finde aber tatsächlich das man einen wirklichen "Bösewicht" halt nur sehr langweilig spielen könnte.